Published games
Games I builtand shipped
Four games live on the stores — designed, coded and published end to end. One developer, no studio, no shortcuts.
- games live
- 4
- platforms
- 1
- average rating
- 5.0
- solo built
- 100%

The library
Pick a game
Mobile
Rock Paper Scissors
The classic reimagined — outsmart the AI with every throw.
5.0 ★180View game
Mobile
Math Marathon
Race against the clock and sharpen your mental math — one equation at a time.
5.0 ★<100View game
Mobile
Health Hero
Build healthy habits and take on tobacco — one challenge at a time.
5.0 ★<10View game
Mobile
Rapid Roll
Guide your smiling ball through the platforms — fast, precise, endless.
4.8 ★<100View game
No games in this group yet.
How it gets made
From an idea to a store listing
Every game here went through the same four stages — and I did all four.
Built with
- Unity
- C#
- Firebase
- Cafe Bazaar
- Google Play
- 01
Concept & prototype
A core loop that is fun in a day, before any art or polish is spent on it.
- 02
Build in Unity
Gameplay, UI and systems in C# — written to be extended, not just to run once.
- 03
Test on real devices
Played on low-end phones as well as new ones, so the frame rate holds up.
- 04
Publish & maintain
Store listing, screenshots, icon, then updates after the first reviews come in.
Need a game?
I build games for studios and brands
Prototypes, educational games, mini-games for a campaign or a published mobile title — same process, same standard.
Ready to start?
Message me for a free consultation