Game Development

Let's build games people actually play.

I build mobile and PC games with Unity and C# — from prototype to published. 4 games live on stores, with more in development.

What I build

Mobile & PC games

Mobile Games

Fast, fun and optimized for touch. Built for Android and iOS with performance in mind from day one.

  • Android & iOS
  • Touch-optimized controls
  • Store submission (Google Play, App Store, Cafe Bazaar)
  • Performance optimization

PC Games

Deeper experiences with mouse and keyboard. Built for Windows with scalable quality settings.

  • Windows builds
  • Keyboard & mouse controls
  • Quality settings
  • Steam-ready packaging

Tech & tools

Built with Unity

Unity

Primary game engine — all 4 published games

C#

All gameplay, systems and tooling

Unity UI Toolkit

UI systems and menus

Git

Version control on every project

Android SDK

Mobile builds and store submission

Photoshop

Assets, icons and marketing images

How I work

Open to these roles

Full-time / Part-time

Looking for a Unity developer to join your team? I'm open to studio roles — remote or hybrid.

Contract / Freelance

Need a specific feature, system or a full game built? I take on contract projects with clear scope and timeline.

Game Jam

Game jams are where I experiment and push limits. Always open to collaborating with designers and artists.

Looking for a Unity developer?

Tell me about your project or role and I'll get back to you within 24 hours.