Game Development
Let's build games people actually play.
I build mobile and PC games with Unity and C# — from prototype to published. 4 games live on stores, with more in development.
What I build
Mobile & PC games
Mobile Games
Fast, fun and optimized for touch. Built for Android and iOS with performance in mind from day one.
- Android & iOS
- Touch-optimized controls
- Store submission (Google Play, App Store, Cafe Bazaar)
- Performance optimization
PC Games
Deeper experiences with mouse and keyboard. Built for Windows with scalable quality settings.
- Windows builds
- Keyboard & mouse controls
- Quality settings
- Steam-ready packaging
Tech & tools
Built with Unity
Unity
Primary game engine — all 4 published games
C#
All gameplay, systems and tooling
Unity UI Toolkit
UI systems and menus
Git
Version control on every project
Android SDK
Mobile builds and store submission
Photoshop
Assets, icons and marketing images
How I work
Open to these roles
Full-time / Part-time
Looking for a Unity developer to join your team? I'm open to studio roles — remote or hybrid.
Contract / Freelance
Need a specific feature, system or a full game built? I take on contract projects with clear scope and timeline.
Game Jam
Game jams are where I experiment and push limits. Always open to collaborating with designers and artists.
Looking for a Unity developer?
Tell me about your project or role and I'll get back to you within 24 hours.